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Character Muster

Every PC who's sat at the table — pulled from campaigns run and scenarios played.

KJ

Kaeta Jadeharbor

Pathfinder Society Character
PFS
Human Aiuvarin (Elf) Monk 7 · Storm Survivor · Irori
Str+3
Dex+4
Con+1
Int+1
Wis+4
Cha+0
HP85 AC26 Perc+17 Fort+14*
Appeared in: Rise of the Runelords (GM'd)

Signature Moves

  • Flurry of Blows into Tiger Stance — striking wounding tiger claws that stack bleed
  • Stunning Blows: a hit from either Flurry strike can stun the target outright
  • Path to Perfection (Fortitude): successes become crit successes
  • +1 returning striking javelin for ranged work, Treat Wounds to patch the party

Pathfinder Society Record

19 scenarios logged · 76 XP · full chronicle →

Backstory pending
CH

Checkers

Pathfinder Society Character
PFS
Poppet (Wishborn) Bard 2 · Entertainer
Str+0
Dex-1
Con+2
Int+3
Wis+1
Cha+4
HP26 AC14 Perc+7
Played in: The Great Toy Heist

Signature Moves

  • Bon Mot to shut down a foe's Perception and Will saves before the fight even starts
  • Fear, Dizzying Colors, and Biting Words for battlefield control and ranged sonic damage
  • Wishborn Poppet: crit-succeeds on saves vs. emotion and fear effects
  • A small wooden puppet who plays like a much bigger threat
Backstory pending
GS

Gus Sterling

Starfinder Society Character
SFS
Human (Skilled Human) Solarian 5 · Electrician · Eloritu
Str+4
Dex+3
Con+3
Int+0
Wis+0
Cha+3
HP78 AC22 Perc+9

Signature Moves

  • Graviton-attuned solar weapon and solar shield, reforged between fights for the right damage type
  • Nimbus Surge punishes anyone who tries to move or shoot near him
  • Plasma Ejection and Stellar Rush for AoE burst and battlefield repositioning
  • Shield Block plus Stellar Resilience make him hard to lock down or knock out
Backstory pending
PT

Pharasma's Echoing Toll

Pathfinder Society Character
PFS
Contemplative (Manifested) Psychic 1 · Magical Merchant · Eloritu
Str-1
Dex+0
Con+2
Int+3
Wis+2
Cha+3
HP14 AC13 Perc+4 Fly Spd20 ft.

Signature Moves

  • Unleash Psyche fuels a burst of amped-up damage right before it exhausts them
  • Kinetic Ram, telekinetic rend, and daze for reliable ranged psychic pressure
  • Restore the Mind and Thoughtsense (vague) keep the party topped off and aware
  • A floating, brain-heavy aberration obsessed with the exact vibration a soul makes at death

Pathfinder Society Record

1 scenario logged · 4 XP · 14 gp · Grand Archive +4

Who They Are

Toll's mind is tuned to the exact cosmic vibration a soul makes when it crosses into Pharasma's Boneyard. To them the universe is a vast symphony, and death is just the percussion keeping time — so they drift across Golarion as a detached, curious scholar of fate, studying why souls end up where they do.

P

Pip

Starfinder Society Character
SFS
Skittermander (Everwhelp) Operative 2 · War-Hardened Hero · Meyel
Str+1
Dex+4
Con+2
Int+0
Wis-1
Cha+3
HP26 AC19 Perc+5 Reflex+10

Signature Moves

  • Aim + rotating pistol/boom pistol for precision damage that shreds cover
  • Kill Steal lets an ally's near-kill turn into a free follow-up shot from Pip
  • Six arms and Clinging Bite make close-quarters grappling surprisingly easy
  • A six-armed skittermander operative — small, fast, and always aiming at someone

Starfinder Society Record

5 scenarios logged · 20 XP · 860 credits · full chronicle →

Backstory pending
R

Ryn

Pathfinder Society Character
PFS
Kobold (Spellhorn) Bard 3 · Barkeep · Shelyn
Str+0
Dex+1
Con+0
Int+3
Wis+1
Cha+4
HP30 AC18 Perc+8 Perform+11

Signature Moves

  • Bon Mot opens fights by tanking a foe's Perception and Will saves
  • Vomit swarm, grim tendrils, and revealing light back up the party face's social kit with real damage
  • Cringe punishes anyone who lands a critical hit on this small, spiky bartender
  • A kobold barkeep turned bard, equally comfortable talking a room down or hexing it

Pathfinder Society Record

7 scenarios logged · 28 XP · 147 gp 2 sp · full chronicle →

Backstory pending
TD

Timun Dunvol

Pathfinder Society Character
PFS
Halfling (Gutsy) Investigator 2 · Printer · Desna
Str-1
Dex+2
Con+2
Int+4
Wis+1
Cha+1
HP26 AC18 Perc+7 Reflex+8

Signature Moves

  • Devise a Stratagem locks in an attack roll ahead of time, using Int instead of Str/Dex
  • Strategic Strike piles on precision damage whenever that gambit pays off
  • Pursue a Lead keeps a running circumstance bonus across nearly every skill in play
  • Keen Eyes and Halfling Luck round out a halfling built to notice everything and shrug off bad rolls

Pathfinder Society Record

5 scenarios logged (1 holding for Level 3) · 16 XP · 66 gp 8 sp · full chronicle →

Backstory pending
TC

Ten-Click

Starfinder Society Character
SFS
Formian (Queen's Court) Envoy 3 · Doctor · Hylax
Str+0
Dex+2
Con+0
Int+2
Wis+2
Cha+3
HP30 AC19 Perc+7 Medicine+9

Signature Moves

  • Get 'Em! and Keep On Keeping On! keep the whole party hitting harder and healing better
  • Battle Medicine and Ward Medic turn Ten-Click into a field medic who can patch two people at once
  • Grenade kit (frag, incendiary, electromag) covers whatever damage type a fight calls for
  • A formian doctor who lost their hive to an attack and now searches the stars for a new colony

Starfinder Society Record

2 scenarios logged · 8 XP · 760 credits · full chronicle →

Who They Are

Ten-Click served as medical attendant to their hive's queen until an unknown force attacked the colony, leaving them the sole survivor and unable to save the rest. Now they search the stars for a new colony, trying to make right what they couldn't prevent.

S

Sannu

Starfinder Society Character
SFS
Pahtra (Meyel's Chosen) Solarian 2 · Trooper · Meyel
Str+4
Dex+3
Con+0
Int+0
Wis+1
Cha+1
HP28 AC19 Perc+7 Athletics+8

Signature Moves

  • Photon-attuned solar weapon and solar flare, reforged on the fly to fit the fight
  • Shattering Impact sacrifices the weapon for one massive, size-upgraded hit
  • Stellar Rush closes distance fast and can blind or reposition anyone caught in the burst
  • A feline pahtra trooper with natural jaws as a backup weapon and Meyel's own luck backing every crit fail save

Starfinder Society Record

3 scenarios logged · 12 XP · 420 credits · full chronicle →

Backstory pending